The fact remains, though, that Kirby’s Return to Dreamland Deluxe does come bearing treasures. If you think this is merely a shrewd way to make money, and that those who are fooled into ponying up are getting their just desserts, fair enough. The hope of its publisher, presumably, is that people are keen to reappraise the series-to reconsider its bygone entries as something of a forgotten land, and to dig in. Seven months on from that, we have the new game, which is, of course, an old game. Hence Kirby’s Dream Buffet, which came out a mere five months later, testing our appetites by having us slide its hero along rivers of cream and slotting pastures of cake into his maw. Since Kirby and the Forgotten Land came out last year, shooting its star into three dimensions, Nintendo has sensed a hunger, in the public, for more. Whether this will be enough to warrant a purchase, especially for those who bought the original, will depend on how you see the second coming of Kirby. (This isn’t the first time that the series has looked to the gloop of pigment for a lick of fresh texture, as will attest fans of Kirby: Power Paintbrush-or, indeed, Kirby: Canvas Curse, as it was called in America.) Along with the retouched visuals, the meatiest addition is an extra mode, “Magolor Epilogue: The Interdimensional Traveler,” a two-hour morsel which has you playing as one of the supporting cast from the main quest. The characters are now held in hard black outlines, and the cutscenes have a scratchy surface behind the colours, as though they were unfolding on a canvas. Kirby’s Return to Dreamland Deluxe is, as its name suggests, an updated version of Kirby’s Return to Dreamland, which came out on the Wii in 2011. You think it looks sparse and stretched, but you wind up with plenty to chew over. But quietly, almost without you realising, a good Kirby game will begin to work its magic on you, simplifying or slowing down the ideas that run rampant in tougher Nintendo outings, and teasing out their cleverness. Why bother, when the experience was so evidently cooked up to cater for an inexperienced audience-an audience that perhaps slunk away, dented, from the challenge of Super Mario? The evidence is all there in the figure at its heart: a blob of smooth and smiling pink, like a dollop of gum pulled from the sole of a shoe, impossible to dent, free of doubt, and offering its players a sweet bubble. An essential part of playing any Kirby game is wondering, after a few minutes or a few hours, why you are playing a Kirby game.
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